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- Introduction of Osu!
Selasa, 01 Oktober 2013
Or you go Directly to http://osu.ppy.sh/
Let's learn about osu!
osu! is primarily played using a mouse to click
'beats' displayed on-screen in time with the music. This is analogous to
tapping the beats on the Nintendo DS screen with a stylus. At the top
of the screen, a health bar is present, which is constantly drained. If
the player hits or clears a beat, the health meter at the top of the
screen fills slightly. If he misses a beat, a large part of the meter is
drained, and if it gets completely empty, he fails the song. There are
three types of beats in the game: Hit circles, sliders and spinners.
Every time the player hits a hit circle or an end circle, touch a slider
tick, or clear a spinner, the combo is raised by 1. If he misses any of
the above, the combo is reset back to 0.
If you are looking for help, click here.
If you want to see osu! in action, check out some videos in this thread.
If you want to see osu! in action, check out some videos in this thread.
osu! History
2007
osu! was initially developed as a proof-of-concept
by peppy in July 2007. It was his first attempt at making a game since
the point-and-click titles he used to make many years previously. After
it turned out better than expected in a short period of time, it became
clear that this gaming style had more potential than has already been
released. This was the birth of osu!.
2008
osu! is now beyond its time in many areas, with a
huge focus on web integration and community aspects. Features are added
based on people's requests, and their perceived usefulness to the
community as a whole. The map submission process (Beatmap Submission
System) is seamless and intuitive from start to finish. Importing songs,
loading skins and playing the game is simple enough for almost anyone
to handle.
Multiplayer support is available. New gameplay
modes are implemented to expand the scope of this game beyond its
original expectations.
The Future
Think big, and expect big.